Factorio (4 blogmarks)

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AI Learns to Optimize Factorio Blueprints

https://youtu.be/mGOKKtIDNbk

This is a very fun watch — genetic algorithms and Wave Function Collapse to try to build optimized production lines in Factorio.

FactorioLab

https://factoriolab.github.io/

a tool for calculating resource and factory requirements for factory games

The main link is to the online calculator itself. That pull quote is from the factoriolab GitHub repo (a TypeScript project).

I assumed this was just a calculator for Factorio, but I guess there are a bunch of factory genre games that benefit from a calculator app like this, e.g. Dyson Sphere Program.

Use Tailscale to Share Remote Multiplayer Factorio Server

https://www.youtube.com/watch?v=T15t-V9_faU

Set up a headless Factorio server (using this factorio docker image) and then expose a connection to that via a Tailscale tailnet. Then use share URLs for that node to give your friends access to the tailnet. Those friends will each have to have their own tailnets which is how access is identified and shared.


Also, it took some digging and I finally found a normal video of a few people demonstrating what multiplayer (co-op) Factorio looks like -> youtube

Software lessons from Factorio

https://www.linkedin.com/posts/hillel-wayne_factorio-activity-7282805593428402176-xB8j/

"Scalability and efficiency are fundamentally at odds. Software that maximizes the value of the provided resources will be much harder to scale up, and software that scales up well will necessarily be wasteful."